Detection reference
Every detection Hydra has, what it catches, and what it does by default.
Defaults are shown as server action / client action. You can change both per server in Policy, where the current defaults are always listed. Thresholds are tuned centrally and are not published.
#Movement
| Code | Catches | Default |
|---|
NOCLIP | Moving through the world without physics: flying, passing through walls. | review / review |
TELEPORT | Large position jumps with no allowed teleport. | review / review |
SPEED_HACK | Vehicles or players on foot moving faster than the game allows. | review / review |
FAST_RUN | Running faster on foot than any ped can. | review / log |
SUPER_JUMP | Jumps far higher than a normal jump. | kick / review |
FREEZE_HACK | Hanging frozen in mid-air. | review / review |
VEHICLE_JUMP | A car on all four wheels launched upwards from level ground. | review / review |
HORN_BOOST | A car gaining impossible speed, often with the horn held. | review / review |
SOLO_SESSION | Nearby players cannot find the player in their game: a menu's solo session. | review / review |
#Health and protection
| Code | Catches | Default |
|---|
GODMODE | Taking hits without losing health, or health refilling with nothing to explain it. | review / review |
INVINCIBLE | The game's own invincibility switched on. | review / review |
DAMAGE_PROOFS | Bullet-proof, explosion-proof or damage-proof players. | review / log |
ARMOUR_REFILL | Armour rising with no item, script or event to explain it. | review / log |
EXCESS_HEALTH | Health or armour above the game's maximum. | review / log |
ANTI_HEADSHOT | Headshots switched off for the player. | review / log |
#Visibility and camera
| Code | Catches | Default |
|---|
INVISIBLE | Invisible players, confirmed by what other players can see. | review / review |
SPECTATOR_ABUSE | The camera far from the player, or spectating without staff tools. | review / review |
PED_SHRINK | A shrunken player model, hard to see and hit. | review / review |
VISION_HACK | Night or thermal vision outside aircraft and scoped weapons. | review / log |
WALLHACK | Hits on players behind cover the shooter cannot see. | log / log |
#Weapons and combat
| Code | Catches | Default |
|---|
AIMBOT | Aim snapping or locking onto targets; impossible headshot rates. | review / review |
SILENT_AIM | Bullets hitting players the gun was not pointed at. | review / log |
ESP_TRACKING | The view following players the player should not be able to see. | log / log |
BUBBLE | Enlarged hitboxes and menu targeting changes. | review / review |
RAPID_FIRE | Firing faster than the weapon can. | review / review |
DOUBLE_SHOT | Two bullets for one shot. | review / review |
SUPER_DAMAGE | Damage above what the weapon does, or one-shot kills. | review / review |
DAMAGE_MOD | Weapon or melee damage multipliers. | kick / review |
WEAPON_META | Weapon damage, recoil, fire rate or reload speed changed from the game's values. | review / log |
INFINITE_AMMO | Shooting without the magazine going down. | review / log |
BLACKLIST_WEP | A blacklisted weapon in hand or inventory. | review / review |
WEAPON_TAMPER | Giving or removing weapons on another player. | review / review |
STUN_SPAM | Stun gun spam. | review / log |
#Menus and injection
| Code | Catches | Default |
|---|
MENU_DETECTED | Known cheat menus running in the game. | review / review |
MENU_SIGNATURE | Menu textures, commands and cheat-only events. | review / log |
RESOURCE_INJECT | Resources injected into the game that your server does not have. | review / review |
HONEYPOT_EVENT | Server-only events triggered by a player: only an executor does that. | review / review |
CLIENT_TAMPER | Hydra's checks in the player's game stopping. | review / review |
HEARTBEAT_MISSING | Hydra in the player's game no longer answering. | kick / kick |
PED_TASK | Aimbot tasks and troll animations forced on peds. | review / log |
CHEAT_TEXT | Cheat menu and seller names in names, chat, plates and labels. | review / review |
SUSPICIOUS_CRASH | A crash that names a known cheat or injector. | review / review |
#Griefing and spam
| Code | Catches | Default |
|---|
EXPLOSION_SPAM | Bursts of explosions. | review / review |
EXPLOSION_ABUSE | Blacklisted, invisible, silent or far-away explosions. | review / review |
EXPLOSION_TYPE | Restricted explosion types. | review / log |
ENTITY_SPAM | Spawning vehicles, peds or objects in bulk. | review / review |
BLACKLIST_MODEL | Spawning blacklisted models. | review / review |
TROLL_OBJECT | Attaching objects to other players, or caging them. | review / review |
VEHICLE_LAUNCH | Throwing other players' vehicles into the air. | review / review |
VEHICLE_TAMPER | Invisible, boosted or indestructible vehicles; blacklisted plates. | review / log |
PED_MODEL | Playing as a blacklisted model, such as an animal. | review / review |
GAME_EVENT_ABUSE | Floods of game events used to crash or freeze players. | review / log |
NET_FLOOD | Network floods aimed at the server. | kick / review |
STATEBAG_ABUSE | Oversized state bag values. | review / log |
SOUND_ABUSE | Sounds played across the whole map. | review / log |
VOICE_RANGE | Voice range far above normal. | review / review |
#Monitoring only
| Code | Records | Default |
|---|
BUBBLE_VARIANT | Partial menu targeting signatures. | log / log |
DAMAGE_SIGNATURE | Silent, zero-damage hits. | log / log |
DUPLICATE_LICENSE | A licence that is already online. | log / log |
PED_FLAGS | Unusual ped flags, for calibration. | log / log |