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Review queue

Decide what Hydra flagged, quickly, with the evidence in front of you.

What lands in Review

Detections whose policy is review wait in Review › Review queue for a staff member to decide. Detections that kicked or banned are listed under All detections, and the combat engine's cases under Combat incidents.

The queue is a split view: the list on the left, the selected detection on the right with why it fired, the evidence, any screenshot or clip, and the player's recent history.

Deciding

ButtonKeyWhat it does
LegitLNot a cheat. Dismisses the detection.
UnsureULeaves it in the queue for someone else.
CheatCConfirms it as a cheat, without a ban yet.
Cheat + banBConfirms it and bans the player.

Hold Shift with a button or key to add a note. Move through the queue with J and K (or the arrow keys), and press Enter to open the full detection page. After a decision, the next detection opens by itself.

Reading the evidence

Every detection shows:

  • Why it fired: the rule, with the numbers it compared against your settings.
  • Checked before firing: what Hydra ruled out first, such as trusted spots, vehicles, staff duty, death or a safe zone. A false positive is usually an excuse that should have passed.
  • Where it came from: each value is marked as seen by your server, reported by the player's client, or seen by other players.
  • Verdict chain: what Hydra did and who decided what since.

Hydra never bans on a client's word alone. If a detection only has client evidence, treat it as a lead: check the clip, the player's history and the combat incidents before you ban.

Fixing a false positive at the source

When your own server explains a detection, fix it once instead of dismissing it every day:

DetectionButtonEffect
TELEPORTTrust starting point / Trust destinationAdds a trusted spot.
SPECTATOR_ABUSETrust this camera spotExpects a far camera there (CCTV, character select).
Staff on duty–Set up staff mode.
Heals and armour–Check heal and armour items.
One player only–Add an exception.

If a whole detection does not suit your server, change what it does in Policy.